
For these, we're going to look at a simple cut model and we're going to look at them in Simplif圓D because it has options to do all of these methods. It also helps the plastic that's extruded keep adhered to the print bed so that it doesn't curl up and warp and cause issues with your 3D print.

It helps to counter bed leveling and Z offset issues. A raft is several layers of plastic that the printer lays down first that provides a solid foundation for your model. Rafts, Skirts and Brims are used specifically with extrusion-based printers, the type that spit out plastic and print sort of in an ink jet-like fashion, moving the print bed downward as they extrude the plastic in layers to create your model. We'll start with Rafts, Skirts and Brims because they're probably the simplest and also the first thing that your printer is going to lay down. You'll only grab what you've duplicated as long as all of the geometry is contiguous.In this tutorial, we'll take a look at some specific limitations of the 3D printing process, the solutions that 3D printers have come up to solve those limitations and how those affect your modeling process in Cinema 4D. If you accidentally deselect it, just select one part of its geometry and hit Ctrl + L to Select Connected Mesh. In this last case, immediately moving the duplication away from the rest will prevent you from losing it. You can also Duplicate any part of a mesh with Shift + D.You can cut something totally free from the rest.
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The Rip tool is basically a scalpel that lets you slice meshes apart with great precision.You can hit Y to use the actual Split tool command it will sever the geometry binding of your selection from the rest of the mesh, allowing you to pull it away cleanly without bothering the rest of the shape.If you don't need to separate the mesh into two different object layers, here are some alternative ways to break a primitive down: When modeling in Blender, you might just need a handle or some sort of seam with which to control the shape that you're designing. There are other ways of rendering two parts of the same object or mesh asunder.
